Product Design for Sam's Club
For the 600 Sam's Club locations, every member deserves to have the highest quality of value from their memberships. During the current shopping experience, we have identified certain pain points during their shopping experience that we can leverage as opportunities for redesign.
Our innovative product is designed to serve both the in-person and online shoppers who want to make the most of their membership.
The design applies to both the web and mobile interfaces of this digital experience, making it more accessible for our members.
UX Goals
Business Goals
Flow Diagram
Affinity Map
Journey Map
Service Blueprint
Competitive Audit
Wireframing
Iconography
Data Visualization
Low & High Fidelity
We first analyzed the Products Requirements Document (PRD) from our product manager to understand the business goals that we're working to achieve. Similarly, we defined UX goals that we used to guide our design process. With the definition of both the business and UX requirements, we had a clearer vision of what to prioritize and pursue.
After, I created a flow diagram to visualize these requirements while considering the information hierarchy. This flow diagram dissected the PRD into more digestable chunks and communicated to the rest of the team which pieces of information to include and in what order.
Before beginning to ideate, we made sure we understood the current user journey through a service blueprint. The service blueprint allowed us to understand the current paint points and where there could be opportunities of redesign.
Next, we had a timed brainstorming session to create as many new ideas as possible. Due to its timed nature, we were encouraged to not limit ourselves with what the new design could be. We organized these ideas using an affinity map to identify key themes and patterns with our ideas.
We then created a user journey map reflecting the ideal member experience to understand the digital touchpoints and emotions. We also used this user journey to map how our brainstormed ideas would play into the member's shopping experience.
The last step of this ideation phase involved conducting multiple competitive analyses of different parts of the user journey to understand how other companies are approaching this problem. Doing so helps us find inspiration with design and interaction patterns as well as understand what is and isn't working well currently.
We increased the fidelity of our designs from simple wireframes of our user flow, to more defined and detailed mockups. Through internal rounds of feedback during product reviews, we incorporated this feedback in the next iteration.
Not only did we increase our fidelity with every sprint, but we also refined the concept. A part of the refinement included considering different types of use cases and designing for each one.